Block Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Alghoul Mazera
R Rarity
Alghoul Mazera
R Rarity
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

SR Rarity
Block Dragon
SR Rarity
Block Dragon
SR Rarity
Block Dragon
EARTH 8
Block Dragon
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

UR Rarity
Dotscaper
UR Rarity
Dotscaper
UR Rarity
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

SR Rarity
Fluffal Bear
SR Rarity
Fluffal Bear
SR Rarity
Fluffal Bear
EARTH 3
Fluffal Bear
  • ATK:

  • 1200

  • DEF:

  • 800


You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.

R Rarity
Fluffal Wings
R Rarity
Fluffal Wings
R Rarity
Fluffal Wings
LIGHT 1
Fluffal Wings
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.

UR Rarity
Giant Rex
UR Rarity
Giant Rex
UR Rarity
Giant Rex
EARTH 4
Giant Rex
  • ATK:

  • 2000

  • DEF:

  • 1200


Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

SR Rarity
Gigantes
SR Rarity
Gigantes
SR Rarity
Gigantes
EARTH 4
Gigantes
  • ATK:

  • 1900

  • DEF:

  • 1300


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Performage Damage Juggler
SR Rarity
Performage Damage Juggler
SR Rarity
Performage Damage Juggler
LIGHT 4
Performage Damage Juggler
  • ATK:

  • 1500

  • DEF:

  • 1000


When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.

UR Rarity
Performage Hat Tricker
UR Rarity
Performage Hat Tricker
UR Rarity
Performage Hat Tricker
EARTH 4
Performage Hat Tricker
  • ATK:

  • 1100

  • DEF:

  • 1100


If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.

SR Rarity
Performage Trick Clown
SR Rarity
Performage Trick Clown
SR Rarity
Performage Trick Clown
LIGHT 4
Performage Trick Clown
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.

R Rarity
Revival Golem
R Rarity
Revival Golem
R Rarity
Revival Golem
EARTH 4
Revival Golem
  • ATK:

  • 100

  • DEF:

  • 2100


The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. ● Special Summon this card from the Graveyard. ● Add this card from the Graveyard to your hand.

SR Rarity
Tackle Crusader
SR Rarity
Tackle Crusader
SR Rarity
Tackle Crusader
EARTH 4
Tackle Crusader
  • ATK:

  • 1500

  • DEF:

  • 1800


If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.

SR Rarity
The Rock Spirit
SR Rarity
The Rock Spirit
SR Rarity
The Rock Spirit
EARTH 4
The Rock Spirit
  • ATK:

  • 1700

  • DEF:

  • 1000


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.

UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

SR Rarity
Raiden, Hand of the Lightsworn
SR Rarity
Raiden, Hand of the Lightsworn
SR Rarity
Raiden, Hand of the Lightsworn
LIGHT 4
Raiden, Hand of the Lightsworn
  • ATK:

  • 1700

  • DEF:

  • 1000


During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.

SR Rarity
Charge of the Light Brigade
SR Rarity
Charge of the Light Brigade
SR Rarity
Charge of the Light Brigade
Spell Normal
Charge of the Light Brigade

    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

    SR Rarity
    Toy Vendor
    SR Rarity
    Toy Vendor
    SR Rarity
    Toy Vendor
    Spell Continuous
    Toy Vendor

      Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.

      Extra Deck

       Rarity
      I:P Masquerena
       Rarity
      I:P Masquerena
       Rarity
      I:P Masquerena
      DARK
      I:P Masquerena
      • ATK:

      • 800

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      FIRE
      Knightmare Phoenix
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Top

      Right


      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Knightmare Unicorn
      DARK
      Knightmare Unicorn
      • ATK:

      • 2200

      • LINK-3

      Link Arrow:

      Left

      Right

      Bottom


      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

      SR Rarity
      Underworld Goddess of the Closed World
      SR Rarity
      Underworld Goddess of the Closed World
      SR Rarity
      Underworld Goddess of the Closed World
      LIGHT
      Underworld Goddess of the Closed World
      • ATK:

      • 3000

      • LINK-5

      Link Arrow:

      Top

      Top-Right

      Right

      Bottom

      Bottom-Right


      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

      SR Rarity
      Ravenous Crocodragon Archethys
      SR Rarity
      Ravenous Crocodragon Archethys
      SR Rarity
      Ravenous Crocodragon Archethys
      WATER 9
      Ravenous Crocodragon Archethys
      • ATK:

      • 1000

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      WATER
      Abyss Dweller
      • ATK:

      • 1700

      • DEF:

      • 1400


      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

      SR Rarity
      Castel, the Skyblaster Musketeer
      SR Rarity
      Castel, the Skyblaster Musketeer
      SR Rarity
      Castel, the Skyblaster Musketeer
      WIND
      Castel, the Skyblaster Musketeer
      • ATK:

      • 2000

      • DEF:

      • 1500


      2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

      UR Rarity
      Dingirsu, the Orcust of the Evening Star
      UR Rarity
      Dingirsu, the Orcust of the Evening Star
      UR Rarity
      Dingirsu, the Orcust of the Evening Star
      DARK
      Dingirsu, the Orcust of the Evening Star
      • ATK:

      • 2600

      • DEF:

      • 2100


      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

       Rarity
      Gallant Granite
       Rarity
      Gallant Granite
       Rarity
      Gallant Granite
      EARTH
      Gallant Granite
      • ATK:

      • 2300

      • DEF:

      • 1800


      2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

      Popular Skills

      Avaricious Spellcraft: 100%
      Avaricious Spellcraft

      Need 12 UR

      UR Rarity
      Dotscaper1 card
      UR Rarity
      Giant Rex1 card
      UR Rarity
      Nibiru, the Primal Being1 card
      UR Rarity
      Performage Hat Tricker3 card
       Rarity
      I:P Masquerena1 card
      UR Rarity
      Knightmare Unicorn1 card
      UR Rarity
      Glow-Up Bulb1 card
      UR Rarity
      Abyss Dweller1 card
      UR Rarity
      Dingirsu, the Orcust of the Evening Star1 card
       Rarity
      Gallant Granite1 card

      Main: 30 Extra: 9

      R Rarity
      Alghoul Mazera
      R Rarity
      Alghoul Mazera
      Alghoul Mazera
      EARTH 8
      Alghoul Mazera
      • ATK:

      • 2800

      • DEF:

      • 2300


      If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


      SR Rarity
      Block Dragon
      SR Rarity
      Block Dragon
      Block Dragon
      EARTH 8
      Block Dragon
      • ATK:

      • 2500

      • DEF:

      • 3000


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


      SR Rarity
      Block Dragon
      SR Rarity
      Block Dragon
      Block Dragon
      EARTH 8
      Block Dragon
      • ATK:

      • 2500

      • DEF:

      • 3000


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


      UR Rarity
      Dotscaper
      UR Rarity
      Dotscaper
      Dotscaper
      EARTH 1
      Dotscaper
      • ATK:

      • 0

      • DEF:

      • 2100


      If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


      SR Rarity
      Fluffal Bear
      SR Rarity
      Fluffal Bear
      Fluffal Bear
      EARTH 3
      Fluffal Bear
      • ATK:

      • 1200

      • DEF:

      • 800


      You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.


      SR Rarity
      Fluffal Bear
      SR Rarity
      Fluffal Bear
      Fluffal Bear
      EARTH 3
      Fluffal Bear
      • ATK:

      • 1200

      • DEF:

      • 800


      You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.


      SR Rarity
      Fluffal Bear
      SR Rarity
      Fluffal Bear
      Fluffal Bear
      EARTH 3
      Fluffal Bear
      • ATK:

      • 1200

      • DEF:

      • 800


      You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.


      R Rarity
      Fluffal Wings
      R Rarity
      Fluffal Wings
      Fluffal Wings
      LIGHT 1
      Fluffal Wings
      • ATK:

      • 100

      • DEF:

      • 100


      If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.


      UR Rarity
      Giant Rex
      UR Rarity
      Giant Rex
      Giant Rex
      EARTH 4
      Giant Rex
      • ATK:

      • 2000

      • DEF:

      • 1200


      Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


      SR Rarity
      Gigantes
      SR Rarity
      Gigantes
      Gigantes
      EARTH 4
      Gigantes
      • ATK:

      • 1900

      • DEF:

      • 1300


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.


      UR Rarity
      Nibiru, the Primal Being
      UR Rarity
      Nibiru, the Primal Being
      Nibiru, the Primal Being
      LIGHT 11
      Nibiru, the Primal Being
      • ATK:

      • 3000

      • DEF:

      • 600


      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


      SR Rarity
      Performage Damage Juggler
      SR Rarity
      Performage Damage Juggler
      Performage Damage Juggler
      LIGHT 4
      Performage Damage Juggler
      • ATK:

      • 1500

      • DEF:

      • 1000


      When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.


      SR Rarity
      Performage Damage Juggler
      SR Rarity
      Performage Damage Juggler
      Performage Damage Juggler
      LIGHT 4
      Performage Damage Juggler
      • ATK:

      • 1500

      • DEF:

      • 1000


      When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.


      UR Rarity
      Performage Hat Tricker
      UR Rarity
      Performage Hat Tricker
      Performage Hat Tricker
      EARTH 4
      Performage Hat Tricker
      • ATK:

      • 1100

      • DEF:

      • 1100


      If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.


      UR Rarity
      Performage Hat Tricker
      UR Rarity
      Performage Hat Tricker
      Performage Hat Tricker
      EARTH 4
      Performage Hat Tricker
      • ATK:

      • 1100

      • DEF:

      • 1100


      If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.


      UR Rarity
      Performage Hat Tricker
      UR Rarity
      Performage Hat Tricker
      Performage Hat Tricker
      EARTH 4
      Performage Hat Tricker
      • ATK:

      • 1100

      • DEF:

      • 1100


      If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.


      SR Rarity
      Performage Trick Clown
      SR Rarity
      Performage Trick Clown
      Performage Trick Clown
      LIGHT 4
      Performage Trick Clown
      • ATK:

      • 1600

      • DEF:

      • 1200


      If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.


      SR Rarity
      Performage Trick Clown
      SR Rarity
      Performage Trick Clown
      Performage Trick Clown
      LIGHT 4
      Performage Trick Clown
      • ATK:

      • 1600

      • DEF:

      • 1200


      If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.


      R Rarity
      Revival Golem
      R Rarity
      Revival Golem
      Revival Golem
      EARTH 4
      Revival Golem
      • ATK:

      • 100

      • DEF:

      • 2100


      The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. ● Special Summon this card from the Graveyard. ● Add this card from the Graveyard to your hand.


      SR Rarity
      Tackle Crusader
      SR Rarity
      Tackle Crusader
      Tackle Crusader
      EARTH 4
      Tackle Crusader
      • ATK:

      • 1500

      • DEF:

      • 1800


      If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


      SR Rarity
      The Rock Spirit
      SR Rarity
      The Rock Spirit
      The Rock Spirit
      EARTH 4
      The Rock Spirit
      • ATK:

      • 1700

      • DEF:

      • 1000


      This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.


      UR Rarity
      Glow-Up Bulb
      UR Rarity
      Glow-Up Bulb
      Glow-Up Bulb
      EARTH 1
      Glow-Up Bulb
      • ATK:

      • 100

      • DEF:

      • 100


      If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


      SR Rarity
      Raiden, Hand of the Lightsworn
      SR Rarity
      Raiden, Hand of the Lightsworn
      Raiden, Hand of the Lightsworn
      LIGHT 4
      Raiden, Hand of the Lightsworn
      • ATK:

      • 1700

      • DEF:

      • 1000


      During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


      SR Rarity
      Raiden, Hand of the Lightsworn
      SR Rarity
      Raiden, Hand of the Lightsworn
      Raiden, Hand of the Lightsworn
      LIGHT 4
      Raiden, Hand of the Lightsworn
      • ATK:

      • 1700

      • DEF:

      • 1000


      During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


      SR Rarity
      Raiden, Hand of the Lightsworn
      SR Rarity
      Raiden, Hand of the Lightsworn
      Raiden, Hand of the Lightsworn
      LIGHT 4
      Raiden, Hand of the Lightsworn
      • ATK:

      • 1700

      • DEF:

      • 1000


      During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


      SR Rarity
      Charge of the Light Brigade
      SR Rarity
      Charge of the Light Brigade
      Charge of the Light Brigade
      Spell Normal
      Charge of the Light Brigade

        Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


        SR Rarity
        Charge of the Light Brigade
        SR Rarity
        Charge of the Light Brigade
        Charge of the Light Brigade
        Spell Normal
        Charge of the Light Brigade

          Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


          SR Rarity
          Charge of the Light Brigade
          SR Rarity
          Charge of the Light Brigade
          Charge of the Light Brigade
          Spell Normal
          Charge of the Light Brigade

            Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


            SR Rarity
            Toy Vendor
            SR Rarity
            Toy Vendor
            Toy Vendor
            Spell Continuous
            Toy Vendor

              Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.


              SR Rarity
              Toy Vendor
              SR Rarity
              Toy Vendor
              Toy Vendor
              Spell Continuous
              Toy Vendor

                Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.


                 Rarity
                I:P Masquerena
                 Rarity
                I:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                SR Rarity
                Underworld Goddess of the Closed World
                SR Rarity
                Underworld Goddess of the Closed World
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Top

                Top-Right

                Right

                Bottom

                Bottom-Right


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                SR Rarity
                Ravenous Crocodragon Archethys
                SR Rarity
                Ravenous Crocodragon Archethys
                Ravenous Crocodragon Archethys
                WATER 9
                Ravenous Crocodragon Archethys
                • ATK:

                • 1000

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                SR Rarity
                Castel, the Skyblaster Musketeer
                SR Rarity
                Castel, the Skyblaster Musketeer
                Castel, the Skyblaster Musketeer
                WIND
                Castel, the Skyblaster Musketeer
                • ATK:

                • 2000

                • DEF:

                • 1500


                2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                 Rarity
                Gallant Granite
                 Rarity
                Gallant Granite
                Gallant Granite
                EARTH
                Gallant Granite
                • ATK:

                • 2300

                • DEF:

                • 1800


                2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.



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